
The first playable should answer a question.
A prototype becomes more useful when its purpose is small enough to test and clear enough to disagree about.
Studio journal
Thoughts on building worlds, making games, and doing the work together.

A prototype becomes more useful when its purpose is small enough to test and clear enough to disagree about.

A setting becomes more memorable when its character lives in the player's actions as well as its stories.

Start with a reason to notice another player. Then discover what the systems need to support.